1. When a player enters an empty area, a scenario is generated based on the character's history, certain rules and probabilities.
Note: Subsequent players will be affected by the scenario generated by the first player who enters the area. Except for dialogues, which are generated based on each player's history.
2. Resources and treasures are generated with a reset time unique to the player and the area.
Note: Resources and treasures have a unique second reset time after the player remains in the area for a certain amount of time.
3. Creatures are randomly generated based on the player's level.
Note: They do not come back to life as long as there is a player in the area.