The Obscurantia universe uses the same abilities as the original Nwn game, however, they have various new features. It is recommended to invest and share abilities points in a balanced and strategic way, since active feats use the character's level, as well as the average of 3 abilities to determine their power.
The neutral point of an ability is 0, subsequently, the ability modifier is 5, which means that the modifier increases every 5 ability points. (EX: 5 DEX = +1 AC)
The abilities are: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Universe of Obscurantia: Strength allows the character to obtain a bonus to attack and basic damage for close combat weapons depending on the ability modifier. In addition, it allows to carry heavier objects.
[Skills]
Strength influences the skill: Intimidation
[Active feats]
Strength is used by the following classes: Brawler, Defender, Disciple
Universe of Obscurantia: Dexterity allows the character to obtain an attack bonus for certain close combat weapons depending on the ability modifier (if the Agility Weapons feat is selected and the DEX is higher than the STR). In addition, it allows to obtain its ability modifier as a saving throw bonus (Reflex), as well as a dexterity AC bonus depending on the armor worn.
[Skills]
Dexterity influences the skill: Manipulation
[Active feats]
Dexterity is used by the following classes: Hunter, Mage, Witch
Universe of Obscurantia: Constitution allows the character to obtain a saving throw bonus (Fortitude) depending on the ability modifier. In addition, it allows to obtain its ability modifier in hit points per level. (EX: 10 CON / Lvl10 = +2 Fortitude, +20HP)
[Skills]
Constitution influences the skill: Survival
[Active feats]
Constitution is used by the following classes: Defender, Brawler, Witch
Universe of Obscurantia: Intelligence allows the character to obtain a bonus to certain skills depending on the characteristic modifier. Intelligence increases knowledge, which allows to identify objects automatically.
[Skills]
Intelligence influences skills: Knowledge, Experience
[Active feats]
Intelligence is used by the following classes: Mage, Hunter, Disciple
Universe of Obscurantia: Wisdom allows the character to obtain a saving throw bonus (Will) depending on the ability modifier. In addition, it allows you to obtain your ability modifier as a bonus for certain skills. Wisdom increases luck, which allows you to find rarer resources and equipment.
[Skills]
Wisdom influences the skills: Empathy, Luck
[Active feats]
Wisdom is used by the following classes: Disciple, Brawler, Mage
Universe of Obscurantia: Charisma allows the character to obtain a bonus to certain skills depending on the ability modifier. Charisma increases wealth, which allows the character to obtain more gold in treasures, by fighting creatures or by completing quests.
[Skills]
Charisma influences the skills: Persuasion, Wealth
[Active feats]
Charisma is used by the following classes: Witch, Defender, Hunter