Class: Disciple
Requirements: Healing Mastery 8
Required for: Electric Missiles 2
Power = Lvl + AVG(WIS/STR/INT)
DC = AVG(WIS/STR/INT)
Saving Throw: Reflexes
Use: 3 times per day
[Bonus] (Ally or Self)
Projectiles: 3
Healing: 1d4 * Power per projectile
[Hostile]
Projectiles: 3
Electrical Damage: 1d4 * Power per projectile
Class: Disciple
Requirements: Electric Missiles 1
Required for: Electric Missiles 3
Power = Lvl + AVG(WIS/STR/INT)
DC = AVG(WIS/STR/INT)
Saving Throw: Reflexes
Use: 4 times per day
[Bonus] (Ally or Self)
Projectiles: 4
Healing: 1d4 * Power per projectile
[Hostile]
Projectiles: 4
Electrical Damage: 1d4 * Power per projectile
Class: Disciple
Requirements: Electric Missiles 2
Power = Lvl + AVG(WIS/STR/INT)
DC = AVG(WIS/STR/INT)
Saving Throw: Reflexes
Use: 5 times per day
[Bonus] (Ally or Self)
Projectiles: 5
Healing: 1d4 * Power per projectile
[Hostile]
Projectiles: 5
Electrical Damage: 1d4 * Power per projectile
Runeword UZU: Each projectile has a 5% chance to restore one use of Electric Missiles.