The basic combat system is similar to the original Neverwinter Nights. However, movement and combat are faster, more action-oriented, strategic, and survival-oriented.
Characters of different classes have active feats, dealing damage and sometimes a hostile effect. Damage and effects are increased or reduced based on the Saving Throw vs DC.
DC is the average of 3 specific abilities.
When an active feat's magic is cast on a hostile target, a Saving Throw check is made against the caster's DC.
If the Saving Throw is higher than the DC, then the damage and duration of hostile effects will be reduced by a percentage. Conversely, if the Saving Throw is lower than the DC, then the damage and duration of hostile effects will be increased.
Afterwards, a Magic Resistance check is made to reduce the damage and duration of hostile effects based on the resistance percentage.
Note: Active feats in the Deadly Magic category ignore Magic Resistance, but will be reduced by 20% if the character has an Immunity to Deadly Magic.
Finally, the damage and duration of hostile effects will be reduced or increased by a server value for each creature type between: Player, Common, Henchman, Elite, Chief, Legendary, Unique, Special.