Class: Mage, Hunter, Disciple
Requirements: Art of Intelligence 2
Required for: Magic Missiles 2
Power = Lvl + AVG(INT/DEX/WIS)
DC = AVG(INT/DEX/WIS)
Saving Throw: Reflexes
Use: 3 times per day
[Hostile]
Projectiles: 3
Magical Damage: 1d4 * Power per projectile
Class: Mage, Hunter, Disciple
Requirements: Magic Missiles 1
Required for: Magic Missiles 3
Power = Lvl + AVG(INT/DEX/WIS)
DC = AVG(INT/DEX/WIS)
Saving Throw: Reflexes
Use: 4 times per day
[Hostile]
Projectiles: 4
Magical Damage: 1d4 * Power per projectile
Class: Mage, Hunter, Disciple
Requirements: Magic Missiles 2
Power = Lvl + AVG(INT/DEX/WIS)
DC = AVG(INT/DEX/WIS)
Saving Throw: Reflexes
Use: 5 times per day
[Hostile]
Projectiles: 5
Magical Damage: 1d4 * Power per projectile
Runeword AZA: Each projectile has a 5% chance to restore one use of Magic Missiles