Class: All
Requirements: None
Use: Passive
Description: The character gains a +2 bonus to his Natural AC.
Class: All
Requirements: None
Use: Automatic
Description: A character with this feat uses certain light weapons with proficiency and precision, allowing him to make melee attacks with his Dexterity modifier instead of his Strength modifier (if the former is higher).
Works with the following weapons: Dagger, Short Sword, Mace, Hammer, Hand Axe, Kama, Kukri, Sickle, Whip
Class: All
Requirements: None
Required for: Ambidexterity 2
Use: Passive
Description: Reduces the penalty of the off-hand attack by 4 when the character wields two weapons or a two-sided weapon.
Normal Penalty: Right Hand -6 / Left Hand -10
-> Ambidexterity 1: Right Hand -6 / Left Hand -6
-> Ambidexterity 2: Right Hand -2 / Left Hand -2
-> Ambidexterity 3: Right Hand -2 / Left Hand -2 / Extra Attack -5
Note: The character can reduce the attack penalty by 2 by using a light weapon in the off-hand.
Class: All
Requirements: Ambidexterity 1
Required for: Ambidexterity 3
Use: Passive
Description: Reduces the penalty of the off-hand attack by 4 when the character wields two weapons or a two-sided weapon.
Normal Penalty: Right Hand -6 / Left Hand -10
-> Ambidexterity 1: Right Hand -6 / Left Hand -6
-> Ambidexterity 2: Right Hand -2 / Left Hand -2
-> Ambidexterity 3: Right Hand -2 / Left Hand -2 / Extra Attack -5
Note: The character can reduce the attack penalty by 2 by using a light weapon in the off-hand.
Class: All
Requirements: Ambidexterity 2
Use: Passive
Description: Reduces the penalty of the off-hand attack by 4 when the character wields two weapons or a two-sided weapon.
Normal Penalty: Right Hand -6 / Left Hand -10
-> Ambidexterity 1: Right Hand -6 / Left Hand -6
-> Ambidexterity 2: Right Hand -2 / Left Hand -2
-> Ambidexterity 3: Right Hand -2 / Left Hand -2 / Extra Attack -5
Note: The character can reduce the attack penalty by 2 by using a light weapon in the off-hand.
Class: All
Requirements: None
Duration: Permanent
Use: Passive
Description: The character gains a 25% increase to their movement speed.
Class: All
Requirements: None
Use: Passive
Description: When the character moves in combat, opponents no longer receive attacks of opportunity against him.
Class: All
Requirements: None
Required for: Chain 2
Use: Automatic
Description: When the character eliminates a target, he gains a free attack against a nearby opponent in melee.
Class: All
Requirements: Chain 1
Use: Automatic
Description: When the character eliminates a target, he gains a free attack against a nearby opponent in melee combat. This feat increases the number of free attacks if the character eliminates more than one target in a chain.
Class: All
Requirements: None
Required for: Improved Fortitude 2
Use: Passive
Description: The character gains a +2 bonus to Fortitude rolls.
Class: All
Requirements: Improved Fortitude 1
Use: Passive
Description: The character gains a bonus to Fortitude rolls of +5.
Class: All
Requirements: None
Required for: Improved Will 2
Use: Passive
Description: The character gains a +2 bonus to Will rolls.
Class: All
Requirements: Improved Will 1
Use: Passive
Description: The character gains a +5 bonus to Will rolls.
Class: All
Requirements: None
Required for: Improved Reflexes 2
Use: Passive
Description: The character gains a +2 bonus to Reflex saves.
Class: All
Requirements: Improved Reflexes 1
Use: Passive
Description: The character gains a +5 bonus to Reflex saves.
Class: All
Requirements: None
Required for: Improved Saves 2
Use: Passive
Description: The character gains a +1 bonus to all saving throws.
Class: All
Requirements: Improved Saves 1
Use: Passive
Description: The character gains a +3 bonus to all saving throws.
Class: All
Requirements: None
Use: Passive
Description: Feat that grants additional hit points passively and cumulatively at each level.
Details: 25 additional hit points per character level (Cumulative) for a maximum of 1000 at level 40.
Class: All
Requirements: None
Use: Passive
Description: When using a ranged weapon, this feat negates the -4 penalty to attack when shooting at close range. Additionally, when shooting within 8m of the target, the character gains a +4 attack bonus and a +10 damage bonus.
Class: All
Requirements: None
Use: Passive
Description: The character can reload so quickly that he has the same number of attacks with all types of crossbows as with a normal bow.
Class: All
Requirements: None
Use: Automatic
Description: Wisdom guides the ranged attacks of the character who benefits from his Wisdom modifier, if it is higher than his Dexterity modifier.
Class: All
Requirements: None
Required for: Protective Light 2
Duration: 600s
AoE: None
Power = Lvl + AVG(WIS/CON/CHA)
Use: 1 times per day
[Bonus]
Light
Will: 5 + P/45
Class: All
Requirements: Protective Light 1
Required for: Protective Light 3
Duration: 900s
AoE: None
Power = Lvl + AVG(WIS/CON/CHA)
Use: 2 times per day
[Bonus]
Light
Will: 5 + P/40
Class: All
Requirements: Protective Light 2
Required for: Protective Light 4
Duration: 1200s
AoE: None
Power = Lvl + AVG(WIS/CON/CHA)
Use: 3 times per day
Note: When the feat is used, a survival throw is made if the character is under the harmful effects of an area.
[Bonus]
Light
Will: 5 + P/35
Survival: 5 + P/35
Class: All
Requirements: Protective Light 3
Required for: Protective Light 5
Duration: 1500s
AoE: None
Power = Lvl + AVG(WIS/CON/CHA)
Use: 4 times per day
Note: When the feat is used, a survival throw is made if the character is under the harmful effects of an area.
[Bonus]
Light
Will: 5 + P/30
Survival: 5 + P/30
Class: All
Requirements: Protective Light 4
Duration: 1800s
AoE: 12m
Power = Lvl + AVG(WIS/CON/CHA)
Use: 5 times per day
Note: When the feat is used, a survival throw is made if the character is under the harmful effects of an area.
[Bonus] (Allies included):
Light
Will: 5 + P/25
Survival: 5 + P/25
Runeword SOL: AC Dodge (1 + P/50)